/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/***************************************************************************/
/* Monk Guild Object. v1.01 
 * Angel, August 1996 for Heaven7 development
 */


/***************************************************************************/
/* defines */

#include <tell.h>
#define MONK_ALIGNMENT1	 300
#define MONK_ALIGNMENT2	-300

#define THIS_PLAYER_WIZ    ((this_player()->query_security_level()) ? 1 : 0)
#define ALIGNMENT          (int)this_player()->query_alignment()



/*********************************************************************/
/* queries */
string query_name()        { return "ranger_guild_object"; }
string query_object_type() { return "guild_object";         }
string query_auto_load()   { return "skills/obj/monk:";  }



status check_alignment() {
  if(ALIGNMENT < MONK_ALIGNMENT1 && 
     ALIGNMENT > MONK_ALIGNMENT2) return 1;
  return 0;
}



string extra_look(status wiz) {
  if(this_player() != environment()) 
    return (string)environment()->query_name()+" is a Monk";
  else {
    if(environment()->query_class("psi"))
      return "You are a Monk, of the brotherhood of the Mind";
    else if(environment()->query_class("monk"))
      return "You are a Monk, of the brotherhood of the Hand";
    else if(environment()->query_class("kensai"))
      return "You are a Monk, of the brotherhood of the Sword";
  }
}

void init_arg() {
  call_out("monk_bonuses", 2);
}

void monk_bonuses() {
  if(environment()) {
    clone_object("obj/shadows/monk")->monk_aura(environment());
  }
  environment()->add_spell_immunity("mind blank");
}

void guild_death() {
}

status id(string str) {
  return str == "monk"      ||
         str == "psi"       ||
         str == "psionicist" ||
         str == "guild_object";
}

status drop(string quit) { return 1; }
status get(string quit)  { return 1; }

void init() {
  if(present("guild_object 2", environment()))
    destruct(this_object());
}