#include <mudlib.h>
inherit TREASURE;
void reset(status arg) {
if(arg) return;
set_name("dust");
set_plural("piles of dust");
set_short("A pile of dust");
set_alias("pile");
set_long(
"It looks like simple grey dust...\n");
set_weight(1);
}
status drop(status silently) {
write("The dust just blows away...\n");
destruct(this_object());
return 1;
}