#include <mudlib.h> inherit TREASURE; void reset(status arg) { if(arg) return; set_name("dust"); set_plural("piles of dust"); set_short("A pile of dust"); set_alias("pile"); set_long( "It looks like simple grey dust...\n"); set_weight(1); } status drop(status silently) { write("The dust just blows away...\n"); destruct(this_object()); return 1; }