/** Shield **/
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status shield(mixed targ, mixed alt_type) {
int time, i;
string file;
if(!alt_type) alt_type = "abjuration";
time = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+alt_type);
file = file_name(this_object());
sscanf(file, "%s#%d", file, i);
this_player()->load_spell(({
"target", this_player(),
"name", "Shield",
"sphere", alt_type,
"cost", 2,
"damage", time,
"level", 3, /* 3 shield - 4 cast time + 4 no component */
"cast time", 2,
"spell object", file,
"casting msg", "The air starts to waver in front of you.\n",
"casting msg room", "The air starts to waver in front of "+ NAME +".\n",
"passive",
/* other spell options...
"immune", 0,
"msg target", 0,
"msg room", 0,
"msg caster", 0,
"passive",
"component", 0,
*/
}));
return 1;
}
/* call when this object is cloned to target */
status cast_spell(object caster, object target, object previous, int time) {
object shield;
shield = present("shield spell", target);
if(shield) {
tell_object(target,"You extend the time of your shield spell.\n");
shield->adj_time((time*30)+60);
}
else {
tell_object(target,"You see a shield of vibrating force appear in front "+
"of you.\n");
say("You see a shield of vibrating force appear in front of "+
(string)target->query_name() +".\n", target);
shield = clone_object("skills/obj/sp_arm");
shield->set_name("shield");
shield->set_alias("shield spell");
shield->set_long("The shield vibrates in front of you.\n");
shield->set_extra_long("There is a vibrating shield of force in front "+
"of "+(string)target->query_name()+".\n");
shield->set_alt_extra_long("There is a vibrating shield of force in front"+
" of you.\n");
shield->set_listen("You hear the air hum from the vibration of the "+
"shield.\n");
shield->set_info("The shield was created by a shield spell.\n"+
"It has only @@query_approx_time:"+file_name(shield)+
"@@ left before it expires.\n");
shield->set_ac_bonus(1);
move_object(shield, target);
shield->adj_time((time*30)+60);
}
target->recalc_ac();
destruct(this_object());
return 1;
}
status id(string str) { return str == "spell"; }
/* Native Mode Move */
#include <move.h>