/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/** shadow door **/

#define NAME "@@query_name:$this_player()$@@"


status shadow(mixed str, mixed alt_type) {
  int jumps, i;
  string file;

  if(!str || !(str == "door" || str == "monster")) {
    write("Usage: shadow door\n"+
          "       shadow monster\n");
    return 1;
  }
  if(!alt_type) alt_type = "illusion";
  jumps = (objectp(alt_type))
        ? (int)alt_type->query_cast_level() 
        : (int)call_other(this_player(),"query_"+alt_type);
  if(str == "door") {
    if(jumps > 30) jumps = 30;

    file = file_name(this_object());
    sscanf(file, "%s#%d", file, i);

    this_player()->load_spell(({
      "target",            this_player(),
      "name",              "Shadow Door",
      "sphere",            alt_type, 
      "cost",              11,
      "damage",            jumps,
      "level",             11, /* 10 + 5 no component - 4 cast time */
      "cast time",         2, 
      "spell object",      file,
      "casting msg",      "A door starts to appear in front of you.\n",
      "casting msg room", "A doors starts to form in front of "+NAME+".\n",
      "passive",
    }));
  }
  else if(str == "monster") {
    file = "skills/obj/sh_monst";
    this_player()->load_spell(({
      "target",            environment(this_player()),
      "name",              "Shadow Monster",
      "sphere",            alt_type, 
      "cost",              15,
      "damage",            jumps,
      "level",             15, /* 10 + 5 no component - 4 cast time */
      "cast time",         2, 
      "spell object",      file,
      "casting msg",      "An awesome monster starts to form in front of "+
                          "you.\n",
      "casting msg room", "An awesome monster starts to form in front of "+
                          NAME +".\n",
      "passive",
    }));
  }
  return 1;
}


status cast_spell(object caster,object target,object prev,int jumps) {
  int i;
  string file, *exits;

  file = (string)caster->query_current_room();
  while(++i < jumps) {
    exits = (string *)call_other(file, "query_all_exits");
    if(!exits) exits = (string *)call_other(file, "query_dest_dir");
    if(!exits) break;
    file = exits[(random(sizeof(exits))/2)*2];
  }
  tell_object(caster,"You step through a shadow door.\n");
  caster->move_player("through a dark door#"+ file);
  destruct(this_object());
  return 1;
}

status id(string str) { return (str == "spell"); }

/* Native Mode Move */

#include <move.h>