/* complements the cleric hold spell for realism (Tamsyn, requested by Dax ) */ status drop() { return 1; } status get() { return 0; } void init(){ add_action("no_quit","quit"); } status no_quit() { write("You can't quit when you're holding a player!\n"); return 1; } void start(int t) { call_out("destruct_me",t); } void destruct_me() { destruct(this_object()); } /* Native Mode Move */ #include <move.h>