/* complements the cleric hold spell for realism (Tamsyn,
requested by Dax ) */
status drop() { return 1; } status get() { return 0; }
void init(){ add_action("no_quit","quit"); }
status no_quit() {
write("You can't quit when you're holding a player!\n");
return 1;
}
void start(int t) {
call_out("destruct_me",t);
}
void destruct_me() { destruct(this_object()); }
/* Native Mode Move */
#include <move.h>