#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status magic(mixed targ, mixed alt_type) {
int dam;
int how_many;
if(!targ || !(targ == "missile" || sscanf(targ,"missile %s",targ))) {
notify_fail("magic missile\n");
return 0;
}
if(targ == "missile") targ = 0;
if(!alt_type) alt_type = "evocation";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level() /* wands */
: (int)call_other(this_player(),"query_"+alt_type);
how_many = (dam/3) + 1;
dam *= (random(2) + 1);
if(dam > 10) dam = 10;
this_player()->load_spell(({
"target", targ,
"name", "Magic Missile",
"sphere", alt_type,
"cost", 1,
"damage", dam,
"immune", "light",
"level", 1,
"cast time", 1,
"msg target", how_many +" magic missiles fly from "+ NAME
+"'s hand, striking you.\n",
"msg room", how_many +" magic missiles fly from "+ NAME
+"'s hand, striking "+TARG+".\n",
"msg caster", how_many +" magic missiles fly from your hand, "+
"striking "+ TARG +".\n",
}));
return 1;
}
/* Native Mode Move */
#include <move.h>