/* lightning bolt */
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status lightning(mixed targ, mixed alt_type) {
int dam;
if(!targ || !(targ == "bolt" || sscanf(targ,"bolt %s", targ))) {
notify_fail("lightning bolt?\n");
return 0;
}
if(!alt_type) alt_type = "evocation";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level() /* wands */
: (int)call_other(this_player(),"query_"+alt_type);
dam *= (random(4) + 1);
if(dam > 35) dam = 35;
this_player()->load_spell(({
"target", targ,
"name", "Lightning Bolt",
"sphere", alt_type,
"cost", 10,
"damage", dam,
"immune", "lightning",
"level", 9,
"cast time", 2,
"area",
"casting msg", "You are blinded as lightning leaps from your hands..\n",
"casting msg room", "You are blinded as lightning leaps from "+NAME+
"'s hands...\n",
"msg target", "Your hair crackles as the lightning hits you.\n",
"msg room", TARG +" is hit by lightning, and glows!\n",
"msg caster", "Flames shoot from your fingers burning "+ TARG +".\n",
}));
return 1;
}
/* Native Mode Move */
#include <move.h>