/** Chain Lightning **/
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status chain(mixed targ, mixed alt_type) {
int dam, i;
string file;
if(!targ || !(targ == "lightning" || sscanf(targ,"lightning %s", targ))) {
notify_fail("chain lightning?\n");
return 0;
}
if(!alt_type) alt_type = "evocation";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+alt_type);
dam *= (random(6) + 1);
if(dam > 55) dam = 55;
file = file_name(this_object());
sscanf(file, "%s#%d", file, i);
this_player()->load_spell(({
"target", targ,
"name", "Chain Lightning",
"sphere", alt_type,
"cost", 15,
"damage", dam,
"immune", "lightning",
"level", 15,
"cast time", 2,
"area",
"spell object", file,
"casting msg", "You are blinded as lightning leaps from your "+
"hands...\n",
"casting msg room", "You are blinded as lightning leaps from "+NAME+
"'s hands...\n",
/* other spell options...
"msg target", 0,
"msg room", 0,
"msg caster", 0,
"passive",
"component", 0,
*/
}));
return 1;
}
/* call when this object is cloned to target */
status cast_spell(object caster, object target, object previous, int dmg) {
if(caster == target) {
destruct(this_object());
return 1;
}
if(previous) {
tell_room(environment(target),
"The lightning bolt bounces from "+(string)previous->query_name()+
" to hit "+(string)target->query_name()+".\n");
}
destruct(this_object()); /* get rid of cloned object */
return 0; /* do damage */
}
status id(string str) { return (str == "spell"); }
/* Native Mode Move */
#include <move.h>