/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* Plant Door Spell */  

#define NAME "@@query_name:$this_player()$@@"

status plant(string targ, mixed alt_type) {
  int dam, i;
  string file;

  switch(targ) {
    case "door":
      if(!alt_type) alt_type = "nature_sphere";
      if(!present("tree", environment(this_player()))) {  
        write("There is no tree to use as a plant door.\n");  
        return 1;  
      }  
      file = file_name(this_object());
      sscanf(file,"%s#%d",file,i);

      this_player()->load_spell(({
      "target",            this_player(),
      "name",              "Plant Door",
      "sphere",            alt_type, 
      "cost",              8,
      "level",             8,
      "spell object",      file,
      "cast time",         2,
      "casting msg",       "You prepare to step into the tree.\n",
      "casting msg room",   NAME +" walks towards the tree.\n",
      "component",         "branch",
      "passive",
     }));
    break;

    case "growth":
      if(!alt_type) alt_type = "nature_sphere";
      if(present("tree", environment(this_player()))) {  
        write("There is already a tree here.\n");  
        return 1;  
      }  
      file = file_name(this_object());
      sscanf(file,"%s#%d",file,i);

      this_player()->load_spell(({
      "target",            environment(this_player()),
      "name",              "Plant Growth",
      "sphere",            alt_type, 
      "cost",              9,
      "level",             9,
      "spell object",      "skills/obj/tree",
      "cast time",         2,
      "casting msg",       "You carefully nurtue the seed.\n",
      "casting msg room",   NAME +" carefully nurtures a seed.\n",
      "component",         "seed#berry#goodberry",
      "passive",
     }));
    break;

    default:
      notify_fail("plant door, plant growth?\n");
      return 0;
    break;
  }
  return 1;
}


/***********************************************************************/
/* when cloned */

status filter_domain(string file, string domain) {
  string d_name;
  string tmp;

  if(file == "" || file[0] == '#' || sscanf(file,"%s %s",file,tmp)) {
    return 0;
  }
  sscanf(file,"d/%s/%s", d_name, file);
  return (d_name == domain) ? 1 : 0;
}


status cast_spell(object caster,object target,object prev,int dmg) {
  object branch;  
  int i;
  string txt, *trees, *domain_trees, dest, domain, room;  

  trees = ({});
  domain_trees = ({});

  if((branch = present("branch", target))) {  
    dest = (string)branch->query_tree_location();  
    if(dest == (string)target->query_current_room()) dest = 0;  
  }    

  
  txt = read_bytes("/open/spells/trees.sav",0,
                   file_size("/open/spells/trees.sav"));
  if(txt) {
    trees = explode(txt,"\n");  
    room = (string)target->query_current_room();
    sscanf(room,"d/%s/%s", domain, txt);
    domain_trees = filter_array(trees,"filter_domain", this_object(), domain);
  }
  if(!dest) {   
    if(sizeof(domain_trees) < 2) {   
      write("There are no other trees to goto via a plant door.\n");   
      return 1;   
    }    
    while((dest = domain_trees[random(sizeof(domain_trees))]) == room);
  }  
  write("You step into the tree.\n");  
  say((string)target->query_name()+" steps into the tree.\n");  
  move_object(target, dest);  
  command("look", target);  
  write("You step out of a tree.\n");  
  say((string)target->query_name()+" steps out of the tree.\n");  
  if(!present("tree", environment(target))) {   
    if((i = member_array(dest, trees)) == -1) return 1;   
    trees = trees[0..(i-1)] + trees[(i+1)..(sizeof(trees)-1)];
    if(rm("/open/spells/trees.sav")) {
      txt = implode(trees,"\n") + "\n";   
      write_file("/open/spells/trees.sav", txt);
    }   
  }   
  destruct(this_object());
  return 1;  
}  

/* Native Mode Move */

#include <move.h>