/* GOODBERRY SPELL */
status goodberry(string targ, mixed alt_type) {
int level;
if(!alt_type) alt_type = "nature_sphere";
this_player()->load_spell(({
"target", this_player(),
"name", "Goodberry",
"sphere", alt_type,
"cost", 6,
"level", 6,
"cast time", 1,
"passive",
"component", "berry",
"spell object", "skills/obj/berry",
}));
return 1;
}
/* Native Mode Move */
#include <move.h>