/* Earthquake */
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status earthquake(string targ, mixed alt_type){
int dam, i;
string file;
if(!alt_type) alt_type = "nature_sphere";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level() /* wands */
: (int)call_other(this_player(),"query_"+alt_type);
dam *= (random(10) + 1);
if(dam > 100) dam = 100;
file = file_name(this_object());
sscanf(file,"%s#%d",file,i);
this_player()->load_spell(({
"target", targ,
"name", "Earthquake",
"sphere", alt_type,
"cost", 20,
"level", 20,
"damage", dam,
"cast time", 4,
"area",
"casting msg", ({
"The ground around you shakes.\n",
"The ground around you trembles with the might of the Gods.\n",
"The whole area around you shakes and trembles.\n"
}),
"casting msg room", ({
"The ground around "+NAME+" shakes.\n",
"The ground around "+NAME+" trembles with the might of the Gods.\n",
"The whole area around "+NAME+" shakes and trembles.\n"
}),
"msg target", "You are knocked to the quaking ground.\n",
"msg room", "You see "+ TARG +" fall to the quaking ground.\n",
"msg caster", "You see "+ TARG +" fall to the quaking ground.\n",
"spell object", file,
}));
return 1;
}
/********************************************************************/
/* when cloned to target */
status cast_spell(object caster,object target,object prev,int dmg) {
if(target == caster || (caster->query_party()
&& (string)caster->query_party() == (string)target->query_party())) {
destruct(this_object());
return 1;
}
destruct(this_object());
return 0;
}
/* Native Mode Move */
#include <move.h>