#include <master.cfg>
#include <udp.h>
int udp_who(mapping data) {
INETD->send_udp(data[NAME], ([
REQUEST: REPLY,
RECIPIENT: data[SENDER],
ID: data[ID],
DATA: (string)PLAYER->who(),
]) );
return 1;
}
string test_data() {
return (string)PLAYER->who();
}
void who(string mud) {
if(!MASTER->valid_player_call(previous_object())) return;
if(INETD->send_udp(mud,
([ REQUEST: "who",
SENDER: (string)this_player()->query_name(1),
]), 1))
write("Who Request Sent.\n");
}