/* The Void.
* This room must not inherit any file, as it is the default room if anything
* happens to the mudlib. Atleast this way, players won't screw up the mud
* by logging into room code that is bugged.
* Hence, there will always be one default room we can go to
*/
#include <player.cfg>
#ifdef NATIVE_MODE
void create() {
set_light(5);
}
#else
void reset(status arg) {
if(arg) return;
set_light(5);
}
#endif /* NATIVE_MODE */
string short(status wiz) {
return "The Void";
}
void long(status wiz) {
write(
"You are in a dark and endless void, spiraling downward \n"+
"in a cascade of energy toward a familiar place below...\n"+
"Obvious exits: square.\n");
}
void init() {
add_action("square", "square");
}
status square() {
if(catch(call_other(DEFAULT_ENTER, "????"))) {
write("There is an error with the room file code.\n"+
"Please find a creator to fix it!\n");
return 1;
}
write("You fall endlessly down toward Tempus...\n\n");
this_player()->move_player("X#"+ DEFAULT_ENTER);
return 1;
}