/*************************************************************************/
/* Defines for Ships */
#define PORTS_OF_CALL ({\
({ "Tempus City", "/room/city/jetty", ({ 0, 0, 0, }), }),\
({ "Angel's", "/players/angel/workroom", ({ 1000, 1000, 1000, }), }),\
({ "Skol Island", "/room/island/jetty", ({ 2000, 1000, 4000, }), }),\
})
#define SCI_FI /* are we a sailing ship? or starship? */
#ifdef SCI_FI
#define IMPULSE_POWER 4 /* maximum impulse power */
#define WARP_SPEED 10 /* warp multiplier for ship speed */
#define MAX_WARP 10 /* max warp power */
#define COMPUTER "Computer chirps: "
#endif /* SCI_FI */
#define PLACE 0 /* array element which contains place */
#define FILE 1 /* array element which contains file */
#define XYZ 2 /* array element which contains coords */
#define HP 2000 /* hp for the ship */
#define WAIT_TIME 1 /* time to wait for automated ships */
#define R_TO_D 57.295780 /* convert radians to degrees */
#define X 0
#define Y 1
#define Z 2
#define NAME (string)this_player()->query_name()
#define SHIP_NAME (string)this_object()->query_ship_name()
#define SHIP_DIR "/room/ships/open/types/"
#define SHIP_FILE "bridge"
#define SCAN_RANGE 500
#define CLOSE_ENUFF 5
#define DEFAULT_DESTINATION "/room/city/jetty"
#define DEFAULT_DESTINATION_NAME "Tempus City"