/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* RELATIVE BEARING
 * Returns the result of a comparison between this object, and another obejct
 * in terms of 'degrees, mark elevation'. Degree measurements are in a clock
 * wise direction; i.e. front, right, back, left. Elevation is in an anti-
 * clock wise direction; i.e. front, top, back, below.
 */

#define R_TO_D		57.29577951
#define X           0
#define Y           1
#define Z           2



mixed *relative_bearing(int *coordinates1, int coordinates2);
int calc_direction(int *coordinates1, int *coordinates2);
int calc_elevation(int *coordinates1, int *coordinates2);

int x1, y1, z1, x2, y2, z2;


mixed *relative_bearing(int *coordinates1, int *coordinates2) {
  int direction, elevation;
  direction = calc_direction(coordinates1, coordinates2);
  elevation = calc_elevation(coordinates1, coordinates2);
  return ({ direction, elevation, });
}

int calc_direction(int *coordinates1, int *coordinates2) {
  float result;

  x1 = coordinates1[X];
  y1 = coordinates1[Y];
  x2 = coordinates2[X];
  y2 = coordinates2[Y];

  if(x2>x1 && y2>y1)
    result = atan(to_float((x2-x1)/(y2-y1)));
  else if(x2>x1 && y2<y1)
    result = atan(to_float((y2-y1)/(x2-x1)) + 90/R_TO_D);
  else if(x2<x1 && y2<y1)
    result = atan(to_float((x1-x2)/(y1-y2)) + 180/R_TO_D);
  else 
   result = atan(to_float((y2-y1)/(x1-x2)) + 270/R_TO_D);
  result = result * R_TO_D;
  return to_int(result);
}

int calc_elevation(int *coordinates1, int *coordinates2) {
  float result;

  z1 = coordinates1[Z];
  y1 = coordinates1[Y];
  z2 = coordinates2[Z];
  y2 = coordinates2[Y];

  if(z2>z1 && y2>y1)
    result = atan(to_float((y2-y1)/(z2-z1)));
  else if(z1>z2 && y2>y1)
    result = atan(to_float((z1-z2)/(y2-y1)) + 90/R_TO_D);
  else if(z1>z2 && y1>y2)
    result = atan(to_float((y1-y2)/(z1-z2)) + 180/R_TO_D);
  else
    result = atan(to_float((z2-z1)/(y1-y2)) + 270/R_TO_D);
  result = result * R_TO_D;
  return to_int(result);
}