/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#0:0
mail ({({"biggs","Caves (Biggs)","Author: Biggs@Hvn7, Sent to: Spike\nCC: none.\n","yep, sure thing dude...\nhere is how it is looking->\nalleys  lead to caves  lead to your thingy via pit okie?\n\nBiggs (let me know)\n",0,0,"Aug 15 06:05",}),({"angel","Sea Elves (Angel)","Author: Angel@Hvn7, Sent to: Spike\nCC: none.\n","Hi Spike\n\nI heard you're idea about making a realm of sea elves! Sounds\npretty good, but I would prefer such a theme to go in the sea!\nWe have a ship called the bounty which sails to another island. You could\nalways place them there, in the sea, which means players will use the ship\na little more than they have been (esp since the ship doesn't go anywher\ngo anywhere special yet *grin*\n\nPlease consider my idea 8)\n-Angel\n",0,0,"Aug 15 17:57",}),({"angel","RE: sea elves (Spike)","Author: Spike@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Spike\nCC: none.\n",">yeah - okie - but i can connect it to the caves then they have to \n>get the ship back to the main island/church area.\n>\n>anyway - lemme know - would still like to connect it to BIGGS' area\n>\nas long as the caves lead to some underwater caverns or something\nand then those caverns lead into the sea then it should be ok.\ni'm just thinking about where sea elves would most likely live\nand keeping 'areas' together. since we already have a 'sea' it\nseemed the most likely place to put some sea elves *grin*\n\n-angel\n",0,0,"Aug 15 19:16",}),({"angel","Class/Guild Bugs (Angel)","Author: Angel@Hvn7, Sent to: Ash\nCC: apprentice, creator, senior, arch, admin.\n","Hi all!\n\nDeathurge is now been given the duty of doing the debugging and stuff\nof the classes and stuff! ...any problems come and see him.\n\nHUGS\nAngel\n",0,0,"Aug 16 05:20",}),({"angel","SINGAR (Angel)","Author: Angel@Hvn7, Sent to: Spike\nCC: none.\n","Hi Spike,\n\nIf you check the DosAndDonts manual you'll notice that it is not\nmud policy to have a character of your own who is the highest of\nall players. Please, make sure that your test characters are of lower level\nso that other players (and creators) don't get annoyed.\n\nCheers\nAngel\n",0,0,"Aug 20 18:26",}),({"angel","Wizard Stuff (Angel)","Author: Angel@Hvn7, Sent to: Ash\nCC: apprentice, creator, senior, arch, admin.\n","Hi all!\n\nWe're nearing the time to start openning areas, expanding the city,\nand really get underway with the mud. All bugs seem to be down to\na nominal level, and we'll be able to release the next version of\nHeaven7 within the following month. \n\nWhat I now need, is to finalise all creators levels, positions, jobs,\nand areas. Before I can do that, I need to know, in writing, from each\nand every one of you, what you would like to do in the mud, and what\nareas you wish to work on (in reference to expanding areas, domains, etc).\n\nThose who do not contact me within the next two weeks will be removed,\nwithout exception (unless they have notified me earlier about the above).\n\nThose who remain here, working on areas, are expected to release their\narea within the month. Only 20 rooms are required, with all areas to\nbe approved by a QC before players are able to freely enter it.\n\nAlthough this mail is serious in tone, I am quite easy going and flexible\nconcerning the above deadlines, but you HAVE to contact me before the\n2 week deadline (Tuesday, 12 September, 1995 - Mud Time).\n\nCheers,\nAngel \n\nps: Additional creators may be appointed within the next two weeks. If\nyou know of someone who wishes to join up with our team, then please get\nthem to be promoted by any creator over SENIOR, ELDER, ARCH, or ADMIN.\npps: Email me if/when someone is promoted please 8)\n",0,0,"Aug 29 05:54",}),({"angel","RE: Signs too!! (Sarak)","Author: Sarak@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Sarak\nCC: creator, senior, arch, admin.\n",">\tsheesh. Having a hell night for bugs!! The signs at the guild can also\n>be picked up as can the trees the clerics make too. However, all 3 of them\n>cannot be dropped again. Have you don't something to get?!?!? You really should\n>promote me so I can fix a few of these things when I find them. That way you\n>won't get bombarded with mail from me *snicker*\n>\tI've got about 20 new feelings in the soul_fcn.c file as well. I'm \n>just waiting to see if anyone has some more now. I'll let you know when that\n>is ready. Let me know if you have any ideas for it too.\n>\t\t\tCheers!\n>\t\t\t\tSarak :)\n>\nOOpppsss...! ...someone want to fix them? ....First in gets 1000 exp!\n*grin*\n\nAngel\n",0,0,"Sep  3 21:29",}),})