/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#0:0
mail ({({"angel","RE:  few things (Hippo)","Author: Hippo@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Hippo\nCC: none.\n",">first part of weather.h is unclear -> what do the integers mean\n>  in set_weather? ('/include/fn/weather.h')\n>\n>you 'declare' most of the functions in weather.h twice.\n>  You could remove some of the first lines in that file. (I\n>  can't edit files in '/include', that's why I mail you\n>  this.\n>\n>I can't edit the log/Bug file. Could you change that, so that\n>  I can remove the parts from that file that I fixed? For now,\n>  that are the pub, the door in gfloor2 and the spelling error.\n>\n>Hippo\n>\nWeather integers can be found in the room manual.\n\nI believe some of the funs have to be declared a few times due to the\nmultiple driver usage. It's been a long time since the weather was redone\nand so there are bound to be a few things that can be done to it\nto make it run more efficiently 8)\n\nI'll alter the /log/Bug file for you 8)\n-Angel\n",0,0,"Aug  8 20:51",}),({"angel","monsters and spells (Angel)","Author: Angel@Hvn7, Sent to: Ash\nCC: creator, senior, arch, admin.\n","There appears to be a slight problem with the monsters - they're not\ncasting the spells in their load _spells array. I'm looking into it\nbut if any of you know the problem off the top of your head, or can\nfind it before I do, then by all means fix it *smile* ...mail the\nrest of us if you fix it.\n\nTaa muchly\n-Angel\n",0,0,"Aug 11 00:55",}),({"josh","ed bug (Josh)","Author: Josh@Hvn7, Sent to: Angel\nCC: creator, senior, arch, admin.\n","\tIt's me again , with another problem.  The ed bug is getting to be a\nreal problem.  I can't get back into a file I created until I open up\nseveral fake files and close them, the number of fake files I need to open\nkeeps getting greater and greater.\n\tMy error log has gotten very large and I need to rlog it but I don't have \nvalid write to that dir.\n\tMy phone bill and eletric bill are due tommorow... oh wait thats my\nproblem not yours *grin* (unless you want to pay them) *big grin*\n\nJohs\nJosh even\n",0,0,"Aug 14 16:54",}),({"angel","tracker (Angel)","Author: Angel@Hvn7, Sent to: Hippo\nCC: none.\n","Wow...Neat! I like it!\n\nFor the showing of rooms. rather than have a \\t\\t you may wish to\ndo an tmp += blah+\"                     \";\n        tmp = extract(tmp,0,int stringlength);\n\nThis'll make all the numbers line up when you have long filenames!\n\nThe map is good 8) ...Although it doesn't show anything useful other\nthan where you can go. Doesn't point out useful rooms like maps do.\n\nOtherwise its pretty funky 8)\nYou will have problems with very large areas. It will simply return a\ntoo long evaluation, esp since it waits to complete the whole fn.\n\nYou may wish to let it go on its merry way, and leave the creator to\ndo other things while it maps.\n\nNice work... when you've done all you want to it I will definitely\npop it into the mudlib for the next release!\n\nA-HUGS\nAngel\n",0,0,"Aug 18 01:57",}),({"angel","tracker (Angel)","Author: Angel@Hvn7, Sent to: Hippo\nCC: none.\n","Hi Hippo\n\nThe tracker gets a too long evaluation when tested in the cleric area\nof directory /room/city/cleric ~ . Thought you ought to know 8)\n-Angel\n",0,0,"Aug 18 02:04",}),({"angel","RE: tracker (Hippo)","Author: Hippo@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Hippo\nCC: none.\n",">I;ll change the appearance of the 'files' and I'll see what I \n>can do on doors. But I don't know how to mark places that are\n>important.\n>\n>Any help on ideas is appreciated.\n>\n>Hippo\n>\n\nTo mark 'important' places, it might be an idea to pop names in an\narray of sorts, an array which would include 'shop', 'bar', 'pub' etc.\nThen do a sscanf to see if part of the short matches some part of the\narray. If it does, you could mark that place somehow. You might\nalso want to use ansi.h to highlight certain markers. BLINK, BOLD, etc\ncan be used to greater effect here *grin*\n\nI'll see about increasing the amount of loops we can do... it's gotta be\nsomewhere *ponder*\n\n-Angel\n",0,0,"Aug 18 16:55",}),({"mino","help clerical heal (Mino)","Author: Mino@Hvn7, Sent to: Hippo\nCC: none.\n","Well, there should be a clerical help spell (Healing sphere, level 30)\n",0,0,"Aug 21 17:33",}),({"angel","weather (Angel)","Author: Angel@Hvn7, Sent to: Hippo\nCC: none.\n","\nhi hippo!\n\nhow goes the stuff on weather? ....if you need to port in something,\nor ftp a large file, i think i can trust you with the password to\nmy account here *grin* *wink* ...let me know if you need anything\n\nAngel\n",0,0,"Aug 25 19:07",}),({"angel","Mailer (Angel)","Author: Angel@Hvn7, Sent to: Hippo\nCC: none.\n","\n\nOpps... I mean map maker!\nI've increased the loop size a fair bit...try and see if it works \nnow 8) ....\n\nAngel\n",0,0,"Aug 27 07:33",}),({"angel","Wizard Stuff (Angel)","Author: Angel@Hvn7, Sent to: Ash\nCC: apprentice, creator, senior, arch, admin.\n","Hi all!\n\nWe're nearing the time to start openning areas, expanding the city,\nand really get underway with the mud. All bugs seem to be down to\na nominal level, and we'll be able to release the next version of\nHeaven7 within the following month. \n\nWhat I now need, is to finalise all creators levels, positions, jobs,\nand areas. Before I can do that, I need to know, in writing, from each\nand every one of you, what you would like to do in the mud, and what\nareas you wish to work on (in reference to expanding areas, domains, etc).\n\nThose who do not contact me within the next two weeks will be removed,\nwithout exception (unless they have notified me earlier about the above).\n\nThose who remain here, working on areas, are expected to release their\narea within the month. Only 20 rooms are required, with all areas to\nbe approved by a QC before players are able to freely enter it.\n\nAlthough this mail is serious in tone, I am quite easy going and flexible\nconcerning the above deadlines, but you HAVE to contact me before the\n2 week deadline (Tuesday, 12 September, 1995 - Mud Time).\n\nCheers,\nAngel \n\nps: Additional creators may be appointed within the next two weeks. If\nyou know of someone who wishes to join up with our team, then please get\nthem to be promoted by any creator over SENIOR, ELDER, ARCH, or ADMIN.\npps: Email me if/when someone is promoted please 8)\n",0,0,"Aug 29 05:54",}),({"drollo","My death (Drollo)","Author: Drollo@Hvn7, Sent to: Angel\nCC: arch.\n","\nHi,\n\nI think my death today was ridiculous and must've been a bug or something.\nI cannot imagine that that monster should have the possibility to kill\nme at 220 hp in ONE blow. I enter and was DOA. I would like to apply for\nreconstitution of xp and stats.\nMy stats were the following:\nCombat 20\t\tDex 16\nInt    7\t\tWis 11\nCha    12\t\tCon 18\nStr  15\nMy xp I calculate at 720000 or so (696K is level 19 and I killed\na guard, Gzabo, Overlord, all dark elves, master elves and Grandmaster\nelf after that. So it should be round about 720K, prolly a bit more.)\nI ended up somewhere in the 400-450K range I think *forgot exactly and\ncan't check now :(*...\n\nAs I said, I like to be reconstituted. I was raised, not reincarnated\nbeing Lawful Neutral *LUCK!* at the time of death.\n\nCould you please look into this absurd death?\n\nTalen\nps. I do not mind death, but I do feel that this instance is crazy,\none blow in the middle of a 'newbie' area by a monster worth about \n770 xp when killed doing 220 hp or more(!) damage... *DUH!!!!*\n",1,0,"Sep  3 08:55",}),({"angel","RE: Signs too!! (Sarak)","Author: Sarak@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Sarak\nCC: creator, senior, arch, admin.\n",">\tsheesh. Having a hell night for bugs!! The signs at the guild can also\n>be picked up as can the trees the clerics make too. However, all 3 of them\n>cannot be dropped again. Have you don't something to get?!?!? You really should\n>promote me so I can fix a few of these things when I find them. That way you\n>won't get bombarded with mail from me *snicker*\n>\tI've got about 20 new feelings in the soul_fcn.c file as well. I'm \n>just waiting to see if anyone has some more now. I'll let you know when that\n>is ready. Let me know if you have any ideas for it too.\n>\t\t\tCheers!\n>\t\t\t\tSarak :)\n>\nOOpppsss...! ...someone want to fix them? ....First in gets 1000 exp!\n*grin*\n\nAngel\n",1,0,"Sep  3 21:29",}),})