/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#0:0
mail ({({"angel","~town/caves/cave1.c (Angel)","Author: Angel@Hvn7, Sent to: Biggs\nCC: none.\n","Hi Biggs\n\nI've been looking through your files, and I must say I am rather\nimpressed that you're already using strict types! Very well done!\nOne point at the moment, when you make exits, you don't need a .c\nwith the filename. The exit function knows where to look for the file\nwithout you having to put it in.\nI've also put in a command to look at the ladder, and to climb\nit, rather than typing 'ladder' as an exit. If you have an item in a room\nthat gives a notion of an action, then it should really be put in\nas one. If you check the file you'll see what I mean 8)\n\nI'll continue to have a good look at your files, but I'm pretty happy\nwith what I've seen so far. Keep it up!\n\n-Angel\n",0,0,"Aug 16 03:49",}),({"angel","Class/Guild Bugs (Angel)","Author: Angel@Hvn7, Sent to: Ash\nCC: apprentice, creator, senior, arch, admin.\n","Hi all!\n\nDeathurge is now been given the duty of doing the debugging and stuff\nof the classes and stuff! ...any problems come and see him.\n\nHUGS\nAngel\n",0,0,"Aug 16 05:20",}),({"angel","RE: Rooms Complete (Biggs)","Author: Biggs@Hvn7, Sent to: Angel\nCC: arch.\nReply by: Angel@Hvn7, Sent to: Biggs\nCC: none.\n",">The alley and goblin camp are finished. I implemented all changes you required. \n>The alley consists of 11 rooms and goblin camp 2\n>All rooms have smell and listen and item commands now.\n>\n>I'm going on vacation,,,, see you on August 29th.\n>\n>THanks again (I am having fun here)\n>Biggs (Dave)\n>\nCool! ...I'll have our QC (Alena) have a look at them! From now on\nit's best to inform her when you have an area finished so she can check\nthem over. Even better, there is a QC board on which to post areas that\nneed checking. \n\nHope your vacation goes well! I could do with a break myself *grin*\n\n-HUGS\nAngel\n",0,0,"Aug 18 16:48",}),({"angel","Good work (Angel)","Author: Angel@Hvn7, Sent to: Biggs\nCC: none.\n","Hi Biggs\n\nJust a message to say good work. I'm very happy with all the work\nI've seen from you. Keep it up!\n\nHUGS\n-Angel\n",0,0,"Aug 19 02:11",}),({"angel","Wizard Stuff (Angel)","Author: Angel@Hvn7, Sent to: Ash\nCC: apprentice, creator, senior, arch, admin.\n","Hi all!\n\nWe're nearing the time to start openning areas, expanding the city,\nand really get underway with the mud. All bugs seem to be down to\na nominal level, and we'll be able to release the next version of\nHeaven7 within the following month. \n\nWhat I now need, is to finalise all creators levels, positions, jobs,\nand areas. Before I can do that, I need to know, in writing, from each\nand every one of you, what you would like to do in the mud, and what\nareas you wish to work on (in reference to expanding areas, domains, etc).\n\nThose who do not contact me within the next two weeks will be removed,\nwithout exception (unless they have notified me earlier about the above).\n\nThose who remain here, working on areas, are expected to release their\narea within the month. Only 20 rooms are required, with all areas to\nbe approved by a QC before players are able to freely enter it.\n\nAlthough this mail is serious in tone, I am quite easy going and flexible\nconcerning the above deadlines, but you HAVE to contact me before the\n2 week deadline (Tuesday, 12 September, 1995 - Mud Time).\n\nCheers,\nAngel \n\nps: Additional creators may be appointed within the next two weeks. If\nyou know of someone who wishes to join up with our team, then please get\nthem to be promoted by any creator over SENIOR, ELDER, ARCH, or ADMIN.\npps: Email me if/when someone is promoted please 8)\n",0,0,"Aug 29 05:54",}),({"angel","RE: My bid (Biggs)","Author: Biggs@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Biggs\nCC: none.\n",">Ofcourse, I want to be a part of the mud. An d i had a nice vacation Thanks.\n>\n>You already know i have worked on the alley ways...\n>2)I would like to develop a goblin keep\n>3)I would like to expand a series of monster laden towers...\n>\n>YOur humble servant\n>Biggs\n>+)\n>\nOkie... 8) ...you're already the highest output of creator currently\nbomping around here *hug* ...so keep up the good work.!\n-Angel\n",0,0,"Aug 31 05:55",}),({"angel","RE: wiz level (Biggs)","Author: Biggs@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Biggs\nCC: none.\n",">Angel,\n>\n>  I would like to be able to npc just a little bit by using the\n>'command' to force monsters to say and do silly things- ofcourse \n>\"realm appropriate things\" from time to time... like a random growl, or persnal conversation during melee.... etc.\n>Can i be prmoted up just one notch to accomplish this? a wiz lvl\n>higher than 30?\n>\n>Ofcourse its up to you, its just another creative moment with Biggs.\n>\n>+)\n>Biggs\n>\nPersonal conversation during melee? ...not sure what you mean by that.\n*grin* ...but as soon as your area is open, you will receive full\nCREATOR privs.\n\nAhh... you're already a creator. Check the wizlevel manual (i think)\nwhich explains how to get promotions on the mud.\n\n-Angel\n",0,0,"Aug 31 19:22",}),({"angel","RE: Signs too!! (Sarak)","Author: Sarak@Hvn7, Sent to: Angel\nCC: none.\nReply by: Angel@Hvn7, Sent to: Sarak\nCC: creator, senior, arch, admin.\n",">\tsheesh. Having a hell night for bugs!! The signs at the guild can also\n>be picked up as can the trees the clerics make too. However, all 3 of them\n>cannot be dropped again. Have you don't something to get?!?!? You really should\n>promote me so I can fix a few of these things when I find them. That way you\n>won't get bombarded with mail from me *snicker*\n>\tI've got about 20 new feelings in the soul_fcn.c file as well. I'm \n>just waiting to see if anyone has some more now. I'll let you know when that\n>is ready. Let me know if you have any ideas for it too.\n>\t\t\tCheers!\n>\t\t\t\tSarak :)\n>\nOOpppsss...! ...someone want to fix them? ....First in gets 1000 exp!\n*grin*\n\nAngel\n",0,0,"Sep  3 21:29",}),({"alena","Working (Alena)","Author: Alena@Hvn7, Sent to: Biggs\nCC: none.\n","\n I'm working on it hon. THis past weekend wasn't a good one. *hug*\n Please be patient.... /Alena\n",0,0,"Sep  5 06:28",}),({"alena","No prob (Alena)","Author: Alena@Hvn7, Sent to: Biggs\nCC: none.\n","\n I know what it is like to feel ignored/over looked when you waare..err...are\nwaiting for something to get done. This isn't what's happening. I should have\nit looked at by tomorrow (Lord willing). THanks for your patienvce.\n\n/Alena\n",0,0,"Sep  5 09:29",}),({"alena","Area (Alena)","Author: Alena@Hvn7, Sent to: Biggs\nCC: none.\n","\n You have done very good work dear. Altho I had a prob (I was wtrying\n to eat lunch while I did it) it was good. *smile* The only thing I\n would like to coment on is the set_hp of bandit and dog. Why did you\n set them to 35 vs. the standard 50?\n\n Just let me know and we'll get this area up :)\n\n /Alena\n",0,0,"Sep  6 15:44",}),({"alena","Thank you (Alena)","Author: Alena@Hvn7, Sent to: Biggs\nCC: none.\n","\n Your area may go up at anytime. Thanks for your patience *hug*\n\n/Lady Alena\n",0,0,"Sep  7 06:17",}),})