#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"file", "room/city/market1",
"direction", "south gate",
"lock description", "A large iron lock.\n",
"long",
"A large iron gate\n",
"key id", "city key",
}));
if(!arg) {
set_short("Forest path");
set_long(
"You are standing at the north gate of the city of Tempus. The city \n"+
"lies to the south, while a forest lies to your east. A grand pathed \n"+
"road leads ever northward.\n");
set_exits(({
"room/city/nroad1", "north",
"/room/newbie/road2.c", "east",
}));
set_weather(2,4,3);
}
}