/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

#define ELF 4

object *elves;

void reset(status arg) {
  int i;
  object welf;
  object axe;
  
  if(!present("tree")) {
    welf = clone_object("skills/obj/tree");
    move_object(welf, this_object());
    welf -> grow();
  }

  if(!arg) {
    set_short("the elfin forest");
    set_long(
       "You are still in the forest.  Large trees  surround you on every \n"+
       "side. There is a sense of peace in this place. You look up and   \n"+
       "watch the trees disappear in the mist that drapes the top of the \n"+
       "trees.  There is a small cabin just up ahead.\n");

     set_exits(({
       "room/newbie/new3",   "south",
       "room/newbie/new7",   "north",
     }));

     set_items(({
       "trees",  "Large oak trees",
       "cabin",  "A small log cabin to the north",
     }));
    set_weather(2,4,0);
  }

  if(!elves) elves = allocate(ELF);
  for(i = 0; i < ELF; i++) {
    if(!elves[i]) {
      welf = clone_object(MONSTER);
      welf->set_name("elf");
      welf->set_short("a wood elf");
      welf->set_long(
          "One of the wood elves that live in the forest.  He has skills \n"+
          "in carpentry and carving.  Due to his profession, he is slightly\n"+
          "larger than the other elves, and stronger.\n");
      welf->set_level(3);
      welf->set_ac(7);
      welf->set_wc(7);
      welf->set_gender(1);
      welf->set_race("elf");
      welf->set_al(50);
      move_object(welf, this_object());
      elves[i] = welf;
    }
    if(!present("axe", elves[i])) {
        axe = clone_object(WEAPON);
        axe->set_name("axe");
        axe->set_short("an axe");
        axe->set_long(
          "A small axe, used for cutting wood.  The handle is wood, and \n"+
          "the blade is made from iron.\n");
        axe->set_wc(8);
        axe->set_weight(4);
        axe->set_value(275);
        axe->set_type("cleave");
        axe->query_type();
        axe->set_length(30);
        move_object(axe, elves[i]);
        command("wield axe", elves[i]);
    }
  }
}