/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

#define ELF 3

object *elves;


void reset(status arg) {
   int i;
   object mas;

   if(!arg) {
      set_short("Hideout");
      set_long(
"You stand before the elven thieves hideout.  It is just a hole in the\n"+
"ground.  There is a wierd glow over the hole, that acts as the security\n"+
"system.  It is accurate 90 percent of the time, but sometimes it may make\n"+
"a mistake, and allow people to sneak by.\n");
      set_exits(({
        "room/newbie/new14", "south",
      }));
      set_weather(1,4,3);
      set_items(({
          "hole",  "A hole in the ground used as a hideout",
          "glow",  "A glowing circle of light",
      }));
   }

  if(!elves) elves = allocate(ELF);
  for(i = 0; i < ELF; i++) {
    if(!elves[i]) {
      mas = clone_object(MONSTER);
      mas->set_name("elf");
      mas->set_alias("master");
      mas->set_short("a master elf");
      mas->set_long(
"This is one of the master thief elves.  He is shorter than normal,\n"+
"skinnier than normal, and a lot quicker than normal guard your\n"+
"equipment well.\n");
      mas->add_class("thief");
      mas->set_level(4);
      mas->set_ac(4);
      mas->set_wc(8);
      mas->set_gender(1);
      mas->set_race("wood elf");
      mas->set_al(-50);
      move_object(mas, this_object());
      elves[i] = mas;
    }
  }
}


void init() {
  ::init();
   add_action("enter", "enter");
   add_action("sneak", "sneak");
}

status enter(string arg) {
  string tmp1, tmp2;
  string race;
   
  race = (string)this_player()->query_race();
  if(arg != "hideout") {
     notify_fail("Enter what??\n");
     return 0;
  }
  if((arg == "hideout") && 
     (!sscanf(race, "%self%s", tmp1,tmp2))) {
      write("You try to enter the hole, but you are trapped by light.\n");
      say(this_player()->query_name()+" fails to enter the hideout.\n",
          this_player());
      return 1;
  }
  write("You enter into the hideout.\n");
  this_player()->move_player("into the hideout#/room/newbie/hide1");
  return 1;
}

status sneak() {
  string tmp1, tmp2;
  string race;

  race = this_player()->query_race();
  if(sscanf(race, "%self%s", tmp1, tmp2)) {
    write("Theres no need to sneak, just enter the hideout.\n");
    return 1;
  }
  else if (random(25) < 5) {
    write("You successfully sneak into the hideout.\n");
    this_player()->move_player("into the hideout#/room/newbie/hide1");
    return 1;
  }
  else {
     write("You fail to sneak into the hideout.\n");
     say(this_player()->query_name()+" fails to sneak into the hideout.\n",
          this_player());
     return 1;
  }
}