#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(!present("gzabo")) {
move_object(clone_object("room/city/monst/giant"),this_object());
}
if(!arg) {
set_short("the elfin forest");
set_long(
"You are still deep withing the forest. A thick mist has fallen over\n"+
"this part of the forest. Snakes and other animals have been known to\n"+
"lurk in such conditions.\n");
set_exits(({
"/room/newbie/new11", "west",
"/room/newbie/new9", "south",
}));
set_weather(1,4,3);
set_smell("You can smell pine and oak in the thick forest.\n");
}
}