/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;


void reset(status arg) {
  object over, ham;
  
  if(!arg) {
     set_short("the elfin forest");
     set_long(
"You are travelling along the western end of the forest. Screeches and\n"+
"screams echo around the forest. You look up, but you don't see anything.\n"+
"There is a slight trail of blood on the ground from something being\n"+
"dragged. Don't let the same fate happen to you.\n");
     set_exits(({
        "/room/newbie/new10", "south",
        "/room/newbie/new12", "east",
     }));
     set_items(({
      "trail#blood", "A long trail of blood",
     }));
     set_weather(1,4,3);
   }

   if(!present("overlord")) {
      over = clone_object(MONSTER);
      over->set_name("overlord");
      over->set_alias("elf");
      over->set_short("The Overlord");
      over->load_chat(10,({"Overlord laughs at you.\n",
          "Overlord shakes her fist at you.\n",
          "Overlors says: Lloth will devour your puny spirit.\n",
      }));
      over->set_long(
"The ruler of this part of the forest. She is the largest elf alive.\n"+
"She rules with an iron fist, and an iron hammer to match.\n");
      over->set_level(8);
      over->add_class("cleric");
      over->add_class("mage");
      over->load_spells(30,({ "shadow monsters", "burning hands",
          "cure light wounds", "resist fire", "resist cold",
          "resist lightning", "resist death",
          "cure serious wounds", 
      }));
      over->set_ac(8);
      over->set_gender(2);
      over->set_al(-500);
      over->set_race("dark elf");
      move_object(over, this_object());
    }

    if(!present("hammer", over)) {
    if(over) 
      ham = clone_object(WEAPON);
      ham->set_name("hammer");
      ham->set_short("Hammer of Injustice");
      ham->set_long(
"A massive hammer.  The handle is made of petrified wood.  The head\n"+
"of the hammer is made of steel, hardened to twice the strength of\n"+
"normal steel.\n");
      ham->set_wc(9);
      ham->set_weight(5);
      ham->set_value(320);
      ham->set_length(20);
      ham->set_type("crush");
      move_object(ham, over);
      command("wield hammer", over);
      over->set_wc(12);
    } 
}