#include <mudlib.h>
inherit ROOM;
object gmas;
object sd;
void reset(status arg) {
if(!arg) {
set_short("Hideout");
set_long(
"You are in the thieves' hideout. This is were they bring lots of their\n"+
"stolen loot. The elves live quite comfortably in this hole in the ground.\n"+
"The walls are made of dirt, and there are a few furnishing in here.\n");
set_exits(({
"/room/newbie/new15", "out",
}));
set_items(({
"walls", "dirt walls",
"furnishing", "a few chairs and tables",
}));
set_weather(2,4,3);
}
if(!present("elf")) {
gmas = clone_object(MONSTER);
gmas->set_name("elf");
gmas->set_alias("grand master");
gmas->set_short("Grandmaster Elf");
gmas->set_long(
"One of the toughest elves in the forest. He leads the thieves on their\n"+
"quest for stolen loot. He stands an amazing 6ft high, and his ears aren't\n"+
"quites as pointy. It appears he is part human.\n");
gmas->set_level(7);
gmas->set_ac(7);
gmas->set_wc(11);
gmas->set_race("half elf");
gmas->set_gender(1);
gmas->add_class("mage");
gmas->load_spells(20,({ "burning hands", "chill touch", }));
gmas->set_al(-100);
move_object(gmas,this_object());
}
if(!present("sword", gmas)) {
sd = clone_object(WEAPON);
sd->set_name("shortsword");
sd->set_short("An elven shortsword");
sd->set_long(
"This weapons was designed for elves in mind. The blade is very short,\n"+
"but effective. The handle is made of wood and the blade is held in it\n"+
"by leather straps.\n");
sd->set_wc(9);
sd->set_weight(6);
sd->set_value(260);
sd->set_type("slash");
sd->set_length(25);
sd->query_length();
move_object(sd, gmas);
command("wield blade", gmas);
}
}