#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("Skol island");
set_long(
"Far away to the north west a small jetty extends outward from the \n"+
"beach toward a tall sailing ship. The beach you stands on extends \n"+
"far to the east and west.\n");
set_weather(1, 4, 6);
set_exits(({
"room/island/beach3", "east",
"room/island/beach1", "west",
}));
set_listen("You hear the soothing sounds of the waves against the beach.\n");
set_smell("Sea salt is strong in the air here.\n");
set_items(({
"sand",
"Soft, yellow sand. It feels wonderful beneath your feet",
"beach",
"A small beach which extends up and down the coast of the island",
"ship#sailing ship",
"A tall sailing ship with white sails. Atop its \n"+
"mast is a flag waving in the salty sea breeze ",
"sails#sail",
"They are waving slowly in the sea breeze",
"flag",
"The flag bears the symbol of Tempus",
"waves#wave",
"Strong waves crash on the beach",
"jetty",
"The jetty leads out to a tall sailing ship",
"mast",
"Atop the mast is a flag",
}));
set_search_array(({
"sand#beach",
"All you find is sand. Did you expect to find anything else?\n",
}));
}