#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("Skol island"); set_long( "Far away to the north west a small jetty extends outward from the \n"+ "beach toward a tall sailing ship. The beach you stands on extends \n"+ "far to the east and west.\n"); set_weather(1, 4, 6); set_exits(({ "room/island/beach3", "east", "room/island/beach1", "west", })); set_listen("You hear the soothing sounds of the waves against the beach.\n"); set_smell("Sea salt is strong in the air here.\n"); set_items(({ "sand", "Soft, yellow sand. It feels wonderful beneath your feet", "beach", "A small beach which extends up and down the coast of the island", "ship#sailing ship", "A tall sailing ship with white sails. Atop its \n"+ "mast is a flag waving in the salty sea breeze ", "sails#sail", "They are waving slowly in the sea breeze", "flag", "The flag bears the symbol of Tempus", "waves#wave", "Strong waves crash on the beach", "jetty", "The jetty leads out to a tall sailing ship", "mast", "Atop the mast is a flag", })); set_search_array(({ "sand#beach", "All you find is sand. Did you expect to find anything else?\n", })); }