/* Thief tunnel3 */
inherit "inherit/room2";
reset(arg) {
if(arg) return;
set_short("A dark damp tunnel beneath the city");
set_long(
"Water drips down the walls in this small round tunnel \n"+
"that meanders it ways around underneath the city above.\n");
set_exits(({ "room/city/thief/tunnel2", "west",
"room/city/thief/tunnel4", "east"
}));
set_weather(0, 2, 0);
set_listen("You hear the dripping of water off the walls...");
set_smell("The air about you smells damp and musty...");
}