/* Thief tunnel12 Angel Sept 1993 */
inherit "inherit/room2";
reset(arg) {
if(arg) return;
set_short("A dark damp tunnel beneath the city");
set_long(
"Water drips down the walls in this small round tunnel \n"+
"that meanders it ways around underneath the city above.\n");
set_items(({
"water#walls#wall", "Water drips down the blackened walls"
}));
set_exits(({
"room/city/thief/tunnel11", "north",
"room/city/thief/tunnel13", "east"
}));
set_weather(0, 2, 0);
set_listen("You hear the dripping of water off the walls...");
set_smell("The air about you smells damp and musty...");
}