/* Thief tunnel10 Angel Sept 1993 */
inherit "inherit/room2";
reset(arg) {
int i;
if(!present("rat")) {
i = 0;
while(i < random(5) + 3) {
move_object(clone_object("room/city/thief/rat"),this_object());
i++;
}
}
if(arg) return;
set_short("A dark damp tunnel beneath the city");
set_long(
"Water drips down the walls in this small round tunnel \n"+
"that meanders it ways around underneath the city above.\n");
set_items(({
"water#walls#wall", "Water drips down the blackened walls"
}));
set_exits(({
"room/city/thief/tunnel4", "west",
"room/city/thief/tunnel11", "south",
}));
set_weather(0, 2, 0);
set_listen("You hear the dripping of water off the walls...");
set_smell("The air about you smells damp and musty...");
}