/* Thief tunnel1 */
#include <mudlib.h>
#include "/include/fn/linewrap.h"
inherit ROOM;
void reset(status arg) {
reset_doors(arg);
load_door(({
"direction", "trap door",
"file", "room/city/pub/pub",
"long",
"A trap door in the ceiling.\n",
"key id", "city key",
}));
if(arg) return;
set_short("A dark damp tunnel beneath the city");
set_long(lw(
"Water that drips down the walls in this small round tunnel "+
"meanders it's way around underneath the city above.\n"));
set_exits(({ "room/city/pub/pub", "up",
"room/city/thief/tunnel2", "east"
}));
set_weather(0, 1, 0);
set_listen("You hear the dripping of water off the walls...");
set_smell("The air about you smells damp and musty...");
}