/* town_hall3.c */
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"destination", "room/city/bank",
"direction", "north door",
"long", "A solid door with steel bands about its middle.\n"+
"A silver plaque in the middle reads: \n"+
"\tThe Tempus City Vault\n",
}));
/*
load_door(({
"destination", "room/city/clerk",
"direction", "south door",
"long", "A solid door with a simple copper plaque, which reads:\n"+
"\tTempus City Clerk.\n",
}));
*/
if(arg) return;
set_short("the corridors of the town hall");
set_long(
"The sounds of your footsteps echo loudly throughout the \n"+
"long corridors of the town hall. The way here is lit by \n"+
"a few tall bronze torch sconces. The city vault is directly \n"+
"to the north, while the city clerk's office is to the south.\n");
set_items(({
"sconce#sconces", "They hold lit torches",
"torch#torches", "They appear to be lit"
}));
set_exits(({
"room/city/t_hall2", "east",
}));
set_heart_beat(1);
set_weather(2, 0, 0);
}
void heart_beat() {
if(!random(20))
tell_room(this_object(), "The torches flicker and crackle.\n");
}