/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

object chest;
object money;
void reset(status arg) {
  if(!present("chest")) {
    chest = clone_object(CONTAINER);
    chest -> set_name("chest");
    chest -> set_closed(1);
    chest -> set_can_lock(1);
    chest -> set_locked(1);
    chest -> set_short("A huge chest");
    chest -> set_long("A huge chest with iron bands about its middle\n");
    chest -> set_lock_desc("A big rusty iron lock");
    chest -> set_key_id("skeleton key");
    chest -> set_weight(1000000000);   /* big hey! */
    chest -> set_trapped(1);
    chest -> set_trap_msg("A poison dart comes flying out at you!");
    chest -> set_trap_dam(20 + random(30));
    chest -> set_trap_complexity(17);
    move_object(chest, this_object());
  }

  if(!present("money", chest)) {
    money = clone_object(MONEY);
    money -> set_money(1000 + random(1000));
    move_object(money, chest);
  }

  if(arg) return;

  set_short("the inn at skandles downfall");
  set_long(
     "Cobwebs and dust hang from the corners of this old room.\n"+
     "It looks like no one has been here for many years. There\n"+
     "is a hole in the wall large enough to crawl through.\n");
  set_weather(0, 1, 0);
  set_items(({
    "hole#wall", "There is a hole in the wall big enough to crawl through"
  }));
}

void init() {
  ::init();
  add_action("enter", "crawl");
  add_action("enter", "squeeze");
  add_action("enter", "enter");
}

status enter(string str) {
  string tmp1, tmp2;

  if(sscanf(str, "%shole%s", tmp1, tmp2) ||
     sscanf(str, "%swall%s", tmp1, tmp2)) {
    write("You crawl through the hole in the wall.\n");
    if(!this_player()->query_stealth_on())
      say(this_player()->query_name() +" crawls through a hole in the "+
          "wall.\n");
    move_object(this_player(), "room/city/pub/inn1");
    command("look", this_player());
    return 1;
  }
}