/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>

inherit PUB;


void reset(status arg) {
  reset_doors(arg);

  load_door(({
    "file", "room/city/thief/tunnel1",
    "secret door",
          3,
    "long", "A trap door in the floor",
    "key id", "city key",
    "secret door finders", ({}),
    "direction", "trap door",
  }));

  if(!present("list")) {
    move_object(clone_object("objects/party_list"),this_object());
  }
  if(!present("bloodeye")) arg = 0;
  /* hack to make bloodeye come back */
  if(arg) return;

  set_exits(({
     "room/city/pub/foyer", "north",
     "room/city/market4",   "west",
  }));

  set_short("Skandle's Downfall");
  set_long(
      "   -=[  Skandle's Downfall  ]=-     \n"+
      "Renamed after the death of an infamous evil wizard who often  \n"+
      "frequented this small shadowy establishment, this pub caters  \n"+
       "for all customers tastes. The long bar is made from black oak,\n"+
      "polished to a high sheen. The light is always kept low and \n"+
      "dim, enhancing the dark shadows that blanket the small booths \n"+
      "around the room. Behind the bar you spot a menu of some sort. \n"+
      "To the north is a small room, with a staircase leading up.   \n"+
      "There is a west door(open).\n");

  set_weather(4,1,0);
  set_owner("bloodeye");

  add_drink("beer", "bottle of beer", "That feels refreshing", 2);
  add_drink("wine", "Glass of fine wine", 
            "A tingling feeling goes through your body", 10);
  add_drink("spirits", "dwarvish spirits", 
            "A shock wave runs through your body", 23);
  add_food("soup", "bowl of vegetable soup", "It tastes like lumpy water", 3);
  add_food("cheese", "cheese", "It smells horrible, but tastes great", 10);
  add_food("bread",  "bread",  "It tasted as lumpy as it looked",18);

  set_items(({
	"stairs#stair#staircase#up",
	"In the next room you can see a staircase leading to "+
	"rooms on the next floor",
    "bar",        "A long thin bar of black oak",
  }));

}

void init() {
  ::init();
  add_action("read","read");
}

status read(string str) {
  if(str=="list") {
    write("The fonts on the list are too small to read from here. You should get it\n"+
    "before you can read it.\n");
    return 1;
  }
  return 0;
}