#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"file", "room/city/pub/hall2",
"direction", "east door",
"long", "A door of solid oak.\n",
"closed",
"locked",
"lock id", "lock",
"lock long", "An iron lock bearing the number 1",
"key id", "skandles downfall",
"lock difficult", 15,
}));
if(!present("couch")) {
object couch;
couch = clone_object("inherit/chair");
couch -> set_max_sitters(2);
couch -> set_short("A small comfy leather couch");
couch -> set_long(
"The soft leather couch looks ideal to sit and rest comfortably in.\n");
couch -> set_name("couch");
move_object(couch, this_object());
}
if(arg) return;
set_short("the inn above skandles downfall");
set_long(
"A small white window peers out over the street below, into \n"+
"the city streets of Tempus. A small dark curtain is gathered\n"+
"by its sides. The walls are sparsely decorated, as is the room. \n"+
"the only items in the room to give any traveller any welcome \n"+
"is the soft bed, and the couch over against the far wall.\n");
set_weather(1, 1, 0);
set_items(({
"window#white window",
"A white window which looks over the city streets below",
"street#streets#city#tempus",
"From here you can easily see Merchant Street below",
"wall#walls", "They are sparsely decorated",
"bed", "A nice soft bed. This one has red cotton sheets"
}));
}