#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"file", "room/city/pub/inn4",
"direction", "west door",
"long", "A door of solid oak.\n",
"closed",
"locked",
"lock id", "lock",
"lock description", "An iron lock bearing the number 4",
"key id", "skandles downfall",
"lock difficult", 15,
}));
if(arg) return;
set_short("the inn above skandles downfall");
set_day_desc(
"A dusty corridor lit by the window in the north wall. \n"+
"At intervals a few doors line the west wall.\n");
set_night_desc(
"A dusty corridor lit by a few small lamps leads to the north.\n"+
"At intervals a few doors line the west wall.\n");
set_exits(({
"room/city/pub/hall3", "south",
}));
set_day_items(({
"window", "A small window with a white frame. The paint is slowly \n"+
"flaking from exposure to the sun. From the window you can see the \n"+
"whole city of Tempus below"
}));
set_night_items(({
"lamp",
"A few small lamps attached to the walls, light the corridor as \n"+
"night has fallen, and the window at the end of the corridor is "+
"quite shut",
"window",
"A small white window. It is locked closed"
}));
set_weather(1, 1, 0);
}