#include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "file", "room/city/pub/inn2", "direction", "west door", "long", "A door of solid oak.\n", "closed", "locked", "lock id", "lock", "lock description", "An iron lock bearing the number 2", "key id", "skandles downfall", "lock difficult", 15, })); if(arg) return; set_short("the inn above skandles downfall"); set_day_desc( "A dusty corridor lit by the window at the end of the hallway \n"+ "leads to the north. At intervals a few doors line the west wall.\n"); set_night_desc( "A dusty corridor lit by a few small lamps leads to the north.\n"+ "At intervals a few doors line the west wall.\n"); set_exits(({ "room/city/pub/hall3", "north", "room/city/pub/hall1", "south", })); set_day_items(({ "window", "A small window with a white frame. The paint is slowly \n"+ "flaking from exposure to the sun. From the window you can see the \n"+ "whole city of Tempus below" })); set_night_items(({ "lamp", "A few small lamps attached to the walls, light the corridor as \n"+ "night has fallen, and the window at the end of the corridor is "+ "quite shut", "window", "A small white window. It is locked closed" })); set_weather(1, 1, 0); }