#include <mudlib.h> inherit MAGIC_ARMOUR; /* if it was just standard armour you would use inherit ARMOUR, similarly, to make a weapon use inherit WEAPON */ void reset(status arg) { if(arg) return; set_name("platemail"); set_short("A suit of platemail"); set_long( "A fine suit of platemail armour bearing traditional elvish \n"+ "designs on the breastplate. The owner of this armour must \n"+ "be amoung the pride of the elvish nations outside Tempus. \n"); set_type("armour"); set_ac(5); set_max_charges(50); set_cast_level(20); set_charges(20); set_info("Magical armour, protecting the wielder from fire.\n"); add_spell("fire ball"); add_spell("burning hands"); set_weight(6); set_value(4000); set_sell_destruct(1); set_protection("fire"); }