#include <mudlib.h>
inherit MAGIC_ARMOUR;
/* if it was just standard armour
you would use inherit ARMOUR,
similarly, to make a weapon use inherit WEAPON
*/
void reset(status arg) {
if(arg) return;
set_name("platemail");
set_short("A suit of platemail");
set_long(
"A fine suit of platemail armour bearing traditional elvish \n"+
"designs on the breastplate. The owner of this armour must \n"+
"be amoung the pride of the elvish nations outside Tempus. \n");
set_type("armour");
set_ac(5);
set_max_charges(50);
set_cast_level(20);
set_charges(20);
set_info("Magical armour, protecting the wielder from fire.\n");
add_spell("fire ball");
add_spell("burning hands");
set_weight(6);
set_value(4000);
set_sell_destruct(1);
set_protection("fire");
}