#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_weather(1, 1, 0);
set_short("a long pathed road");
set_long(
"You stand on the north road, which leads back to Tempus city. \n"+
"Ahead of you, amid the pathes road lined with tall trees, is a \n"+
"tall building which reminds you of an ancient pyramid.\n");
set_exits(({
"room/city/nroad5", "south",
}));
set_items(({
"pyramid#building",
"An huge ancient pyramid to the north",
"road",
"A long road that goes north",
"cobblestone#cobblestones",
"They are made of a fine sandy stone",
"tree#trees",
"They appear to be fine oak trees",
}));
set_listen("You can hear the trees rustling in the wind.\n");
set_smell("The fine sweet smell of fresh air greets your senses.\n");
}