inherit "inherit/room2";
void reset(status arg) {
if(arg) return;
set_weather(1, 1, 0);
set_short("a long pathed road");
set_long(
"You stand on the north road, leading out of Tempus city and into \n"+
"the lands beyond. The road is of a fine sandy brown cobblestone, \n"+
"and beside the road, green trees sway in the breeze.\n");
set_exits(({
"room/city/nroad2", "north",
"room/newbie/road1", "south",
}));
set_items(({
"road", "A long road that goes north",
"cobblestone#cobblestones",
"They are made of a fine sandy stone",
"tree#trees",
"They appear to be fine oak trees",
}));
set_listen("You can hear the trees rustling in the wind.\n");
set_smell("The fine sweet smell of fresh air greets your senses.\n");
}