/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit MONSTER;

void make_items();
void reset(status arg) {
  ::reset(arg);
  if(arg) make_items();

  else {
    set_name("tenser");
    set_race("human");
    add_class("mage");
    set_gender(1);
    set_short("Magus Tenser");
    set_level(28);
    set_ac(28);
    set_wc(30);
    set_long(
     "Contrary to most magic-users, Tenser has always been a lover of \n"+
     "battle. Occasionally he will seemingly forget his spells and charge\n"+
     "into melee with his staff, depending on his magical protections to \n"+
     "preserve him. In many ways, it is felt that his temperament was    \n"+
     "better suited to be a fighter.\n");
    add_spell_immunity("fire");
    add_spell_immunity("lightning");
    set_magic_resist(20);

    load_spells(20, ({ "fire ball", "fire shield", 
          "lightning bolt", "chain lightning",
          "stone skin", "ice storm", "mks", "death spell", "disintegrate",
          "burning hands", "chill touch", "energy drain", "monster summon 3", 
    }));
    make_items();
  }
}

void make_items() {
  object staff;

  staff = clone_object(MAGIC_WEAPON);
  staff -> set_name("staff");
  staff -> set_length(80);
  staff -> set_protection("lightning");
  staff -> set_type("crush");
  staff -> set_short("A hardwood staff");
  staff -> set_long(
    "This staff has seen many battles. Its tough hardwood keeping it \n"+
    "sturdy and unbroken. Along its length are also many runes of power.\n"+
    "Perhaps this staff is quite magical?\n");
  staff -> set_read("The runes mean nothing to you.\n");
  staff -> set_wc(15);  /* +3 staff */  
  staff -> set_weight(6);
  staff -> set_info("Tenser's staff. It protects the wielder from lightning");
  staff -> set_value(3000); /* because of enchantment */
  staff -> set_enchanted(1);
  move_object(staff, this_object());
  command("wield staff",this_object());
  this_object()->set_wc(30);
}