/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "inherit/monster";

reset(arg) {
  ::reset(arg);
  if(arg) return;

  set_race("ogre");
  set_gender(1);
  set_level(10);
  set_name("bloodeye");
  set_short("Bloodeye, the ogre barman");
  set_long(
   "Big, strong and yellow. Bloodeye is the barman for Skandles' Downfall.\n"+
   "Even though he might not look smart, his muscles do the talking for him.\n");
  load_chat(10, ({ "Bloodeye licks a glass clean.\n",
   "Bloodeye looks behind the bar.\n",
   "Bloodeye watches you carefully.\n",
   "Bloodeye drinks a mug of beer.\n",
   "Bloodeye says: You not look like a thief person.\n",
   "Bloodeye looks warily behind the bar.\n",
   "Bloodeye watches the room carefully.\n",
   "Bloodeye says: You not be stirrin' up twubble hey?\n",
   "Bloodeye says: No twubble fom you I hope.\n",
   "Bloodeye sneazes into a beer mug.\n" }));

  load_a_chat(10, ({ "Bloodeye exclaims: You're not a nice person!\n",
   "Bloodeye smashes a bottle over your head.\n",
  "Bloodeye says: You're a nasty person!\n",
  "Bloodeye throws a mug of beer at you!\n" }));

  set_wc(14);
  set_ac(10);

  set_spell_dam(3);
  set_spell_mess1("Bloodeye smashes you with his fist!");
  set_spell_mess2("Bloodeye smashes 0 with his fist!");

  set_al(-10);
  add_money(random(50) + 35);
  load_l_chat(5, "ogre", ({ "Are you a thief person?",
    "The thieves meet down the trap door..." }));
}

init() {
  ::init();
  add_action("hug", "hug");
}

hug(string str) {
  if(id(str)) {
    write("Bloodeye hugs you back!\n");
    say("Bloodeye hugs "+ this_player()->query_name() +".\n", this_player());
    return 0;
  }
return 0;
}