#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
int i;
reset_doors(arg);
if(!present("guard")) {
for(i=0; i<4; i++) {
move_object(clone_object("room/city/monst/guard1"),this_object());
}
}
load_door(({
"file", "room/newbie/road1",
"direction", "north gate",
"key id", "city key",
"long",
"A huge set of large iron gates, standing about 30 feet tall.\n",
}));
if(arg) return;
set_short("North gate");
set_long(
"\tNorth Gate.\n"+
"Market street comes to an abrupt end here in the north part \n"+
"of the city. The grand tempus colosseum can be seen against \n"+
"the far east city wall. The North Gate of the city stands here \n"+
"defending against any unwanted intruders.\n");
set_items(({
"colosseum",
"The arena, where gladiators combat and train",
"wall#city wall",
"The east wall of the city that keep intruders out",
}));
set_weather(1,1,0);
set_exits(({
"room/city/main_st3", "south",
"room/city/arena1", "east",
}));
}