/* main_st5.c */
inherit "inherit/room2";
reset(arg) {
if(arg) return;
set_short("Main Street");
set_long(
"\tMain Street\n"+
"You stand on Main Street which runs west from the town square.\n"+
"The walls of the city gardens stand tall to the north of the \n"+
"road. To the north is Market Street.\n");
set_night_desc(
"Tall golden sconces stand ablaze, lighting your way through Tempus.\n");
set_day_desc(
"The tall sconces stand empty, awaiting night fall when they \n"+
"will be lit for passers by.\n");
set_items(({
"wall#walls",
"Huge walls stand to the north, protecting the wild life within",
"gate#south gate", "A gate of simple irom stands to the north",
"garden#gardens",
"The Gardens of Tempus"
}));
set_smell("The fragrent smells of new flowers comes from the north.\n");
set_night_items(({
"sconces", "Golden sconces bearing torches",
"fire#torch#torches", "They appear well lit"
}));
set_day_items(({
"sconces", "They bear doused torches",
"torch#torches", "They are not lit, awaiting night fall"
}));
set_weather(2, 1, 0);
set_exits(({
"/players/apocalypse/town/intersect.c", "north",
"/room/city/egate.c", "east",
"room/city/main_st7", "west"
}));
}