#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("Main Street intersection");
set_long(
"\tMain & Market Streets\n"+
"You stand at the intersection of Main Street, which runs west,\n"+
"and Market Street which runs north/south from here. A tall, \n"+
"ancient building stands along Knowledge Street to the east.\n");
set_night_desc(
"Tall golden sconces stand ablaze, lighting your way through Tempus.\n");
set_day_desc(
"The tall sconces stand empty, awaiting night fall when they \n"+
"will be lit for passers by.\n");
set_items(({
"building", "The great library of Tempus city",
}));
set_night_items(({
"sconces", "Golden sconces bearing torches",
"fire#torch#torches", "They appear well lit"
}));
set_day_items(({
"sconces", "They bear doused torches",
"torch#torches", "They are not lit, awaiting night fall"
}));
set_weather(2, 1, 0);
set_exits(({
"room/city/knowl1", "east",
"room/city/main_st2", "west",
"room/city/market1", "north",
"room/city/market2", "south",
}));
}