#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("Main Street");
set_long(
"\tMain Street\n"+
"You stand on Main Street which runs west from the town square.\n"+
"On the north side of the street is an old house, with a missing door.\n");
set_night_desc(
"Tall golden sconces stand ablaze, lighting your way through Tempus.\n");
set_day_desc(
"The tall sconces stand empty, awaiting night fall when they \n"+
"will be lit for passers by.\n");
set_night_items(({
"sconces", "Golden sconces bearing torches",
"fire#torch#torches", "They appear well lit"
}));
set_day_items(({
"house", "It looks like it's been here for many years",
"sconces", "They bear doused torches",
"torch#torches", "They are not lit, awaiting night fall"
}));
set_weather(1, 1, 0);
set_exits(({
"/d/tempus/w/serepion/house", "north",
"room/city/main_st1", "west",
"room/city/main_st3", "east"
}));
}