#include <mudlib.h> inherit ROOM; void reset(status arg) { object ob; if(!present("greeli")) { ob = clone_object("room/city/monst/greeli"); move_object(ob, this_object()); } reset_doors(arg); if(arg) return; load_door(({ "direction", "north door", "file", "room/city/library/library", "long", "A tall door of red wood bound with iron and bronze", "closed", })); set_weather(2, 4, 0); set_short("Knowledge Street"); set_long( "\tKnowledge Street\n"+ "A tall, ancient building in elven design stands here amid \n"+ "a small grove of red woods. The street winds away to the \n"+ "east where the sounds of the ocean can be heard.\n"); set_night_desc( "Torches hang in sconces either side of the path that leads\n"+ "into the building.\n"); set_day_desc( "A simple pebble path leads into the building.\n"); set_items(({ "building", "The Tempus city library", "street", "Knowledge street winds westward toward the city docks, \n"+ "back west into the heart of the city of Tempus", "grove#wood#woods#red woods", "The grove of trees was grown by elves when the library was built", })); set_listen("...it's as if the trees are whispering to you...\n"); set_smell("The grove of elven trees sends feelings of freedom "+ "to your spirit.\n"); set_exits(({ "room/city/main_st3", "west", "room/city/knowl2", "east", })); }