#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
object ob;
if(!present("greeli")) {
ob = clone_object("room/city/monst/greeli");
move_object(ob, this_object());
}
reset_doors(arg);
if(arg) return;
load_door(({
"direction", "north door",
"file", "room/city/library/library",
"long",
"A tall door of red wood bound with iron and bronze",
"closed",
}));
set_weather(2, 4, 0);
set_short("Knowledge Street");
set_long(
"\tKnowledge Street\n"+
"A tall, ancient building in elven design stands here amid \n"+
"a small grove of red woods. The street winds away to the \n"+
"east where the sounds of the ocean can be heard.\n");
set_night_desc(
"Torches hang in sconces either side of the path that leads\n"+
"into the building.\n");
set_day_desc(
"A simple pebble path leads into the building.\n");
set_items(({
"building",
"The Tempus city library",
"street",
"Knowledge street winds westward toward the city docks, \n"+
"back west into the heart of the city of Tempus",
"grove#wood#woods#red woods",
"The grove of trees was grown by elves when the library was built",
}));
set_listen("...it's as if the trees are whispering to you...\n");
set_smell("The grove of elven trees sends feelings of freedom "+
"to your spirit.\n");
set_exits(({
"room/city/main_st3", "west",
"room/city/knowl2", "east",
}));
}