#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("Tempus harbour");
set_long(
"The sounds of the waves crash against the long wooden wharf which \n"+
"many ships are moured from many mystical places around the realms.\n");
set_listen("The sounds of the waves are peaceful.\n");
set_smell("The salt air acosts your olfactory senses.\n");
set_exits(({
"room/city/knowl2", "west",
"room/ships/open/types/bounty/stern", "bounty",
}));
set_weather(2, 4, 0);
set_items(({
"ship#ships",
"Several ships are docked here at the jetty. \n"+
"Perhaps you should read the notice beside the dock.\n",
}));
}
void init() {
::init();
add_action("read", "read");
}
status read(string str) {
if(str == "notice" || str == "sign") {
write(
" Notices on Ships.\n"+
"The Bounty is the usual ship which takes customers to far \n"+
"away lands. When the ship arrives, simply type the ships \n"+
"name, which will appear as an exit in the room. \n");
return 1;
}
return 0;
}