#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
object obj;
if(!present("koala")) {
obj = clone_object("room/city/garden/monst/koala");
move_object(obj,this_object());
}
if(arg) return;
set_weather(1,3,0);
set_short("a tree");
set_long(
"From the dizzy heights of the gum tree the ground below seems \n"+
"a dangeous place, compared to the warmth and protection of the\n"+
"leaves here. The tree trunk is a strange grey, almost white and\n"+
"the leaves a strange sweet smell.\n");
set_smell("The gum leaves smell of eucalyptuse.\n");
set_exits(({
"room/city/garden/tree2", "up",
"room/city/garden/garden7", "down",
}));
}
void init() {
::init();
add_action("down", "down");
}
status down() {
if((string)this_player()->query_name() == "koala") return 1;
return 0;
}