#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
reset_doors(arg);
load_door(({
"file", "room/city/garden/n_gate",
"direction", "north gate",
"long",
"A grand old iron lattice gate that leads out of the city gardens.\n",
"key id", "city key",
}));
if(arg) return;
set_short("the city garden");
set_long(
"The leaves dance and swirl around your feet as you stand before \n"+
"the north gate of the city gardens. Here, amid the ever blooming \n"+
"fragrant flowers adventurers come to seek peace and tranquility. \n");
set_day_desc(
"The sunlight beams down on you from on high, peeking through the \n"+
"white fluffy clouds.\n");
set_night_desc(
"The moon stares down at you as dark sinister clouds pass by.\n");
set_listen("The wind rustles in the gum trees around you.\n");
set_smell("The flowers of the mallee shrubs smell heavenly.\n");
set_items(({
"shrub#flower#flowers",
"Around the sides of the cobblestone path stand a gippsland \n"+
"mallee; a native australian eucalypt shrub, with creamy \n"+
"fringed flowers. All eucalypt flowers consist of masses \n"+
"of staemens and barely visible petals",
}));
set_day_items(({
"sunlight#sun#light",
"Do you want to go blind?",
"cloud#clouds",
"They are white and fluffy. One reminds you of a big kangaroo",
}));
set_night_items(({
"moon",
"A white barron moon",
"cloud#clouds",
"They look dark and sinister...and very spooky",
}));
set_exits(({
"room/city/garden/garden5", "south",
"room/city/garden/garden9", "east",
"room/city/garden/garden7", "west",
}));
set_weather(1,4,0);
}