#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
object obj;
if(!present("guard")) {
obj = clone_object("room/city/monst/guard1");
move_object(obj,this_object());
}
load_door(({
"file", "room/city/garden/garden6",
"direction", "west gate",
"key id", "city key",
"long",
"A grand old iron lattice gate that leads into the city gardens.\n",
}));
reset_doors(arg);
if(arg) return;
set_short("the city gardens");
set_long(
"The east wall of the city gardens opens here at the grand old gates.\n"+
"Ornate gargoyles stare down at you; ever watching stone guardians of \n"+
"this peaceful and tranquil place. ");
set_day_desc(
"The sun shines down here, bathing \n"+
"everything here in a golden light.\n");
set_night_desc(
"The moon light from the dark night sky makes the gargoyles seem \n"+
"almost alive.\n");
set_weather(1,4,0);
set_items(({
"wall#north wall#garden#gardens",
"The city gardens lie through the gate, to the south",
"gargoyles",
"Ornate stone gargoyles, perched atop the garden gates",
}));
set_day_items(({
"sun", "Do you want to go blind?",
}));
set_night_items(({
"moon", "The moon looks dark and scary at this time of night",
}));
set_exits(({
"room/city/market4", "east",
}));
}