/* High Clerists Tower - entrance.c
* Angel October 1993
*/
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"file", "room/city/cleric/hall2",
"direction", "south door",
"lock description",
"The lock appears to be made of marble, similar to \n"+
"that of the marble in the room around you. Around \n"+
"the edges of the lock are small golden leaves with\n"+
"dragons curled about them.\n",
"key id",
"city key",
"long",
"A huge set of double doors stands before you.\n",
}));
reset_doors(arg);
if(arg) return;
set_short("the steps to the high clerists tower");
set_long(
"Rising high before you is the grand beauty of the High \n"+
"Temple to the All-God. Steps of blue-white marble rise \n"+
"sharply towards a set of huge double doors that stand \n"+
"open, the way lined by sentinels - marble columns tall \n"+
"and straight, watching all who pass through this place. \n");
set_night_desc(
"Torches hang from each column, forcing the darkness away \n"+
"from this holiest of places.\n");
set_items(({
"temple#high temple",
"The grand High Temple to the All-God, father of the Panthenon \n"+
"of gods. Of all places within the city of Tempus, this is the "+
"holies of all places",
"stairs#stair case#stair", "They leads upwards to the double doors",
"doors#double doors#door", "Huge doors at the top of the stairs. "+
"They are currently open",
}));
set_night_items(({
"torch#torches#fire", "The fire from the torches flicker, sheding light "+
"onto the stairs",
"column#columns#sentinels",
"Tall marble columns leads the way up the stairs to the doors.\n"+
"Hung from each column is a torch that lights the way the stairs"
}));
set_day_items(({
"column#columns#sentinels",
"Tall marble columns leads the way up the stairs to the doors"
}));
set_weather(2, 4, 0);
set_exits(({
"room/city/dark_rd1", "northeast",
}));
}